Clicking on an extinguisher that you've already emptied during a previous game-load will result in that same wheezing sound you hear when you completely emptied it earlier.īoth of these objects are not exactly hidden, they're typically mounted on walls in plain sight, though they can be easily missed if you don't look at all walls over every room. Clicking on an extinguisher that you've already emptied recently in that play session will do nothing. Unlike fire alarms, there's no visual indicator of if you've emptied an extinguisher already, which makes replaying levels a little trickier. Make sure to click on them four times in a row. If you completely empty every fire extinguisher in the game, you'll get an achievement. Clicking on them four times will empty the extinguisher completely, signaled with a wheezing sound on the final click. Clicking on them once makes them shoot a puff of white chemicals. but if you pull every alarm in the game, you'll get an achievement!įire extinguishers are mounted on the walls throughout the game, also at roughly light switch-level. These alarms don't set anything off, they appear to be broken in-universe. This is handy to keep track of which ones you've already pulled. Even if you reset from your checkpoint or come back to the level another day, it'll stay down. Once you've clicked on a fire alarm, the handle will go down and stay down. These may look like secrets at first, but they have no handle and cannot be interacted with: ignore them.) (I say this so you will not confuse them with similar square things mounted up near the ceiling. They all have a T-shaped handle and are mounted on the wall at about the level you'd find a light switch. If the symbol isn't there at all, that means you've never found a secret of that type in the entire game yet.įire alarms are small squares mounted on the walls throughout the game. If the symbol is crossed out, then that level doesn't have any to find. If the symbol is greyed out (like this extinguisher and constellation are), then you have at least one you still need to find. If the symbol is white, you've 100%ed this level for that category. Other easter eggs do not show up here, making them hard to track. In order, the symbols are: fire alarms, extinguishers, constellations, hidden chess pieces, and blueprints. For example, here's what it looks like when I do that for level 5. To check which secrets you've found and which you're still missing, go to the title screen, click Select Level, and then hover your mouse over one of the levels. Feel free to come back here for the ones you can't seem to find on your own. You'll find a good percentage of them on your own. I recommend that before you use this guide, you search the levels for nooks and crannies on your own once, maybe twice. Some people enjoy the fun of finding the secret, but they're stuck on where to find some of them, so they'd like some hints and clues on where to look, without telling them exactly where to look. If you'd rather have hints than "go exactly here" directions, so you still get that "ah-ha!" moment satisfaction, this guide is for you. Bring any 3D object into the game and play around with mind-bending perspective tricks.THIS IS NOT A WALKTHROUGH, THIS GUIDE IS DESIGNED TO GIVE YOU CLUES EXPERIMENTAL WORKSHOP SUPPORT Superliminal features Steam Workshop integration. His artificial intelligence assistant, however, is having trouble understanding exactly how you’re here at all, and has other plans for you.ĭEVELOPER COMMENTARYWe’ve added an extensive developer commentary throughout the game, so you can learn the secrets and history behind the game’s development.ĬHALLENGE MODEThe overwhelming response from the speedrunning community to Superliminal inspired us to add a new Challenge Mode, which will score you per-level on metrics such as time to finish, grabs, and jumps. MAN VS MACHINEIn this fully-voiced adventure, Dr Glenn Pierce is doing his questionable best to guide you home and out of the dreamscape. What you see isn’t always precisely what you get. Tread carefully as the world slowly unravels around you and subverts your expectations. PERCEPTION IS REALITYExplore a dream world where everything is exactly as it seems. By the time you open your eyes, you’re already dreaming - beginning the first stages of this experimental program. Pierce’s Somnasculpt dream therapy program. WAKE UPAs you fall asleep with the TV on at 3AM, you remember catching a glimpse of the commercial for Dr. Players need to change their perspective and think outside the box to wake up from the dream. Puzzles in this game give you a sense of the unexpected. Superliminal is a first-person puzzle game based on forced perspective and optical illusions.
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